The culmination of my undergraduate studies. It's an exploration how literature could be visualized in three-dimensional space instead of just text on a screen.
Problem » Strategy
The last two quarters of my undergraduate work was spent on this project. Almost entirely self-directed, this “capstone” project was the culmination of my 5 years of undergraduate work. I was extremely interested in how design principles could be used to help make the world a better place. In particular, I thought design could be used to improve learning. So, I tried to find a better way to present text on the screen. I felt the flat “ebook as microfiche” approach didn’t make use of the digital medium.
Ten weeks were spent writing a massive research paper investigating the problem and proposing a solution. A second ten weeks were spent teaching myself LINGO in Director so I could build a proof-of-concept of the solution.
It’s basically a massive 3D world where different kinds of text exist on different planes in the space. I chose an ancient piece of literature (a few passages from the Bible) so that I could have one type of plane be the text itself, another be commentary about the text and another with definitions of different words or phrases and another a space for what I called “user graffiti” (this was created before comments on blogs were commonplace). The entire project was built in Director.